Particles Life
Particles life
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Game Of Life
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Reaction-diffusion
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Test shaders
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Soft bodies
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Simulation
H cells
960px
V cells
640px
Max attraction radius
Particles
FPS cap
Display
Colors on
Cells
↺ Reset random
◎ Center
⊙ Wide center
≋ Rainbow
⏮
⏸
⏭
⛶
buf
0
frame
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0
ms
Preset
↗ Export
✦ Random
Negs — Only -1
Infinite motion — Some very simple patterns of reds chasing whites in a seemlingly infinite randomness
No cohesion — Cells of the same color repulse each other
Spray around — All the cells repulse each others, resulting in an even repartition of the cells
Simple snake — The colors attract each other in a circular manner creating some moving snakes
Fishes — The cells regroup in moving structures with white/red head and blue/green tail swimming through the world.
Movers and stills — Create some moving objects mainly drivent by green and red and some living but still objects made by white, blue and red. Sometimes the movers grab still objects.
White pushers — Create movers propelled by groups of white cells
Large vessels — Create large gliders with branches. The cells are ordered white, blue, red green
Universe — Galaxies with blue center, red and white rings turning around evolving in a green goo
Infinite vessels — Do not converge. Create fast moving vessels which grow until they explode.
Infinite vessels 2 — Do not converge. Some stable green, red, blue structures and some green, red, blue white vessels
Petry Dish — Stable chaos - Islands of white, semi stable blue, red, green star-like structures, many single green red and blue floaters
Wall crawlers — Stable chaos - White islands pushed by blob vessels of red green and blue. When a blob vessel reaches a border it keeps following it indefinitely
Attraction table
— click to expand
Q
Reset random
W
Wide center
E
Center
R
Rainbow
T
Random table
M
Mutate table